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Showing posts with label research. Show all posts
Showing posts with label research. Show all posts

Thursday, 24 April 2014

U – Unusual Things I’ve Researched for Fantasy Books



Until my latest WIP, the only thing I had ever really researched for a book was how to kill a man with one blow.

Um… OK. That is weird, I concede. I don’t want to kill anyone, honest. My protagonist was just an assassin with Japanese jujutsu skills. No really. I mean it…

Moving right along…

That was until I got to In the Company of the Dead. 

First I had to research castle floor plans. That was kind of cool, and even involved buying some from a royal historical society to use as inspiration for my castle. Nearly the whole book is inside the castle, so I needed a very clear idea of where everything was. You can check out the floor plans in this post - Floor Plans of Caisteal Aingeal an Bhais: The Castle from In the Company of the Dead.

The castle is under siege, so there’s lots of catapults and burning oil and stuff. This led me to Greek fire, which was a terrible scourge in ancient times, as it was very difficult to put out. The Byzantines had a frightening way of squirting it from their ships onto enemy boats and it would burn on water. In fact, water could not be used to extinguish it, and only sand, strong vinegar and old urine would put it out. But what was it?

We don’t know! We know neither the chemical compound to make Greek fire nor the mechanism used to project it from ships. Thought the secret has been lost, modern scholars suspect it was based on petroleum and may resemble modern napalm. It is probably the inspiration for the wildfire used in the Battle of Blackwater in Game of Thrones when King’s Landing comes under attack by Stannis Baratheon and also Quegan Fire in Raymond E Feist’s Midkemia books.



Depiction of Greek fire in the late 11th century Madrid Skylitzes manuscript.
Then I unexpectedly needed to research how to pull an arrow out. The short answer was – you don’t really want to have to do this because there’s a good chance the victim will die. That wasn’t a very good outcome for the book, so I had to find the long answer.

A plot twist suddenly had me wondering how you know sappers are tunnelling under your castle walls, how you find them once you know you’re there, and then what you do about it when you locate them. This is not an easy thing to learn, although fortunately I found enough to get me by.

Since the conventional approach of dealing with siege engineers wasn’t really an option for my beleaguered heroes (on account of available resources and the like) I had to think of another option. Perhaps some sort of explosive?

Hmmmm. More questions. What kind of explosives might be believable in a high fantasy novel with a roughly medieval feel?

More research…

Turns out the Ancient Chinese had crude explosives from close to the beginning of the AD calendar. Who knew? They even had crude grenades in clay pots and soft-case grenades too – presumably made from something akin to papermache. They definitely had gunpowder (which I now know is made from saltpetre, sulphur and carbon) and saltpetre was even called Chinese Snow. Saltpetre is white, where I had always thought it was black. It’s the carbon added to make gunpowder that makes it ‘black’ powder. I even know where saltpetre can be obtained!


Suenaga facing Mongol arrows and gunpowder bombs during the Mongol invasions of Japan in 1281 AD, painting dated to 1293 AD.

It’s amazing the stuff you can learn while writing a genre often dismissed as ‘fairy tales for adults’. 

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Wednesday, 20 November 2013

Castle Design and Sieges Poll: I Need Your Help



I've just started writing In the Company of the Dead, an epic fantasy novel for adults, and I've belatedly realised I need to do some research, something I don't usually find I need to do.

See, the story is set in a castle. Nearly the whole story. A small castle. So I think I need to have a very clear visual myself of the setting in order to be able to describe it, because there's not a lot of space here for me to get creative with, and if I make a mistake, that also means not much space to make excuses with.

I had already decided to loosely base the castle on Caerlaverock Castle in Scotland, purely because I stumbled across it and thought it was pretty. It has the advantage of being really defensible, too, which is important since the reason the whole story is set in the castle is because it's under siege. And we want it to be a long siege or, you know, the story would end prematurely...

So here's where I need your help.

Firstly, I've got most of my castle mapped out, but I have some empty space, and I'd like your thoughts on what else should be included. Here's what I've got:
  • Guardrooms
  • Well room
  • Kitchen
  • Servery
  • Bakery
  • Servant's Quarters
  • Banqueting hall
  • Withdrawing room
  • Lords' suites
  • Gatehouse
  • Library
  • Guest rooms

What else do I need? I'm thinking a small barracks, which was noticeably absent from the plans of Caerlaverock Castle, either because it was in the ruined section of the castle, or came under some other heading like 'public rooms' or 'private rooms'. At least, I assume it must have had somewhere for guards to sleep. 

What about stables? My people have horses, but it could either be inconvenient having the horses in the castle during a siege, or a source of food (blargh...). 

Anything else?


The other thing I need your help on is the siege. Caerlaverock Castle was famously defended for 36 hours by 60 men against 3000. Not long, but the fact that such a small number held out for any length of time against such odds is incredible. At least, the attacking king was impressed, and I daresay he was more qualified to judge than I.

So my castle is being attacked by 1000 soldiers. We'll say they have some small siege equipment, but nothing too huge. As you can see, the castle is surrounded by a moat, which is surrounded by a marsh, so the only approach is front on, at the gate. I want the siege to stretch out for some time, but the odds to be bad enough that the attackers will likely fail before help arrives.



Please do contribute any other thoughts in the comments below. I'm also open to suggestions for the name of my castle, as it remains nameless for the time being.

Friday, 22 June 2012

How To Kill A Man With One Blow

No, wait! Don’t run away! I’m not a homicidal maniac!

Er… OK, I may have homicidal tendencies, but I promise I’ve never killed a man. And been caught.

Wait, wait, wait. OK, I’ve never killed a man. Honest. And I don’t intend to. I maybe, once or twice, plotted it for my own satisfaction, but we all do that. Don’t we? Don’t we.

So why, you might ask, am I talking about how to kill people? In one blow, no less?

Astarl, the protagonist in my WIP, Deathhawk’s Betrayal, is an assassin. She’s also a rather small woman, and so I needed to equip her with some skills or abilities that meant she could justifiably kill large men without being overpowered. This is usually going to mean some kind of martial art, so I looked into what might be the suitable discipline to give Astarl.

I settled on Japanese jujutsu (pronounced the same as Brazilian jujitsu, but markedly different in practice). This is reputed to be art used by the samurais against armed and armoured opponents, and it’s the ideal discipline for someone who is smaller than their opponents, as it’s geared around using the opponent’s momentum against them, and fatal strikes.

Ahah, and now we come to the killing in one blow part.

Yes, if I was going to give Astarl these skills, and she was going to be able to kill or maim in one blow, I needed to know what the appropriate spots were to strike. Not that most readers would know if she missed the spot by an inch or so, but I needed to get the general location and consequences right so that anyone with a bit of knowledge in this area would be thinking ‘Yes, that sounds about right’ or at least it wasn’t totally far-fetched. And, of course, in fantasy the writer makes up enough stuff without needing to reinvent the wheel.

So that’s how I found myself online asking Google how to kill a man in one blow.

Or more specifically, researching atemi points. Interestingly, these seem to be the same general locations of the body stimulated in acupressure, acupuncture, massage and chiropractics.  The information was reasonably easy to find on some jujutsu websites, but I expect actually killing a man would be harder than just reading this information, so that didn’t worry me… too much.

Interestingly, jujutsu, in it’s ancient and original form, is not practised as a modern competitive sport because it’s too dangerous! I can’t imagine why… Here are some of the atemi points I found useful for Deathhawk’s Betrayal.

Mikazuki (Bend of Jaw)

A strike to this point causes severe pain in the head, stomach trouble, loss of nervous coordination, disorientation and will knock the victim out. A more severe blow can cause dislocation of the jaw and possible death.

Hichu (Jugular notch – Larynx)

Causes loss of consciousness due to blocking of the windpipe. A hard strike to this point causes the Tracheal cartilage to be crushed and death by asphyxiation.

Suigetsu (Solar Plexus)

The heart is also located in this area, with the liver and stomach below. As there is no protection from the ribs, a strike will shock the heart, diaphragm, and nerves between the ribs, causing pressure on the heart, difficulty breathing and intense pain in the stomach wall. Severe blows may cause bleeding in the stomach, irregular heartbeat, unconsciousness and possible death.

Wanshun (Back of the Upper Arm)

Causes trauma to the nerves and blood vessels, numbing the arm, and producing pain in the chest and neck with associated loss of motor function. Severe strikes may cause a heart attack, especially if the person has a bad heart or if they are using narcotics. Astarl uses this one to immobilise a man who gets a little too friendly in a situation where she needs to be discreet.

Kusagakure (Lateral Planter nerve)

Causes trauma to the nerve and surrounding nerves, leading to the loss of motor function. Severe blows may cause fracture or dislocation of these bones, producing severe pain and partial paralysis of the lower leg. Astarl uses this one in a fight when she finds herself on the ground and her opponent’s foot is the only thing within reach.

Kokotsu (Deep Peroneal nerve)

When struck or raked it causes a sharp pain, weakening the whole leg and paralysing the muscles. A more severe blow to the shin will cause a fracture to the tibia. Astarl attempts this manoeuvre a few times – once successfully breaking her opponent’s leg.

Tendo (Crown Of Head)
Fatal striking to this point will create shock waves in the cerebrospinal fluid surrounding the brain, quite distant from the point of contact, upsetting balance, coordination and decreasing reaction time.

There are plenty more, in fact so many I couldn’t possibly have used them all in the one book, but since there are another five books planned with Astarl, I should have plenty of opportunities to try the rest out. 

What’s the weirdest thing you’ve read (or written) that the author must have researched?


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