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Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

Thursday, 20 March 2014

Half-Price Birthday Sale - High Fantasy Novella, Confronting the Demon, One Day Only



My high fantasy novella, Confronting the Demon, is on sale for $0.99c for March 20 only.

This novella has got it all – romance, mystery, magic, and monsters. If you’re looking for something with the adult reader in mind, this book is for you. It’s a short read for the time-poor, but if you like to hang on to characters you like, fear not – there’ll be at least three more novellas featuring our heroes.

About Confronting the Demon

For lovers of Jacqueline Carey, Brent Weeks and Storm Constantine - fantasy with mystery, romance and a paranormal twist.

The powerful wizard, Alloran, lurks in the stinking muck of the back alleys of the city of Ehsan. Posing as a common labourer, he struggles to hide from his lover, his best friend, the authorities – and his past.

But beneath the garbage of the backstreets he discovers a new horror: a trail of gruesome bodies, gnawed on by demons, and left gift-wrapped for him to find. Someone is brutally murdering people from his past, and threatening to finish with his lover, Gisayne. What dark secret from Alloran's youth cripples his ability to fight back?

In a world where hellcats stalk the shadows, and a flaming demon lays waste to the citadel of the wizards, Alloran must risk losing himself to a powerful addiction, or abandon Gisayne to hell.

Also including bonus story A Magical Melody
 
When a lethal spell is stolen from a locked and warded room, Avram must hunt down the thief before the song of power buries a city of innocents beneath a thousand tonnes of ice.

Praise for Confronting the Demon

“Ballintyne is a masterful storyteller who manages to get you caught up in the book almost instantaneously... I actually enjoyed a good fantasy novel that didn’t take days and days to read, but still offered the opportunity to get caught up in its world and story.” - Tracy Riva, Global eBook Awards Judge http://tracyriva.com/

"This story wasn't quite what I expected; it was better! The first pages surprised me, reminding strongly of THE WAY OF SHADOWS by Brent Weeks (the scenes, setting and story feel). I was immediately drawn in." - Dr. S. Drecker

“Ballintyne gives wonderful descriptions and I found myself becoming lost in the magic of her words in a picturesque world with every turned page” - Bella Doerres

How would you like to read?

On my Kindle


No Kindle? Download Kindle for PC to read on your computer

Epub Ereaders

iStore

If you enjoyed this post, please feel free to check out my previous posts if you haven't already. If you're finding yourself here often, you might like to join as a member, sign up to the blog through RSS or email, or sign-up to my newsletter. Check out my March Newsletter if you missed it. 
 
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Thanks for stopping by and visiting with us!
 

Friday, 24 January 2014

Taglines, Loglines and Headlines for ITCOTD… Confused Much?



As part of being more organised about my book’s structure from the beginning, I’ve been thinking about taglines, loglines, and headlines.

Wait – aren’t those the same thing?

Close – but not quite. The differences are hard to explain, so here’s an example using the movie Alien:

Logline - "An alien monster stalks the trapped crew of a spaceship." A logline is a one sentence pitch.

Tagline – "In space, nobody can hear you scream." This is catchy, perfect for marketing.

Headline "Alien devours spaceship crew; heading for Earth?" Kind of like a news headline.

The catch is that inventing them is really tough. Brain strain tough. This is what I’ve come up with so far for In the Company of the Dead:

Logline "Lyram has already crossed a prince; now he finds himself on the brink of crossing a goddess."

Alternate logline"A prince wants him dead; the necromancer to an evil god wants to use him; he wants a woman who belongs to Death."

Tagline – "Royalty hath no fury like a goddess scorned."

Alternate tagline – "In the game of gods, the stake is more than just your life."

Headline "Prince wants rival dead – goddess joins the fray."

As you can see, I’m still banging around a couple of possibilities for the logline and the tagline. I’m leaning for the second logline. It’s a complex plot, more complex than Alien, and this one captures the main conflicts of the primary plot line the best I think. I’m also tending to the second tagline, but may keep the first one for use as well. 

What do you think? What do you like? What don’t you like?

 

More about In the Company of the Dead:


Lyram already crossed a prince, and now he finds himself on the brink of crossing a god.

Son of a duke and second in line for the throne, Lyram is exiled to a lonely castle after assaulting the crown prince. When a hostile army arrives to besiege the castle, he believes the prince wants him removed – permanently.

As though answering their prayers, Ellaeva, the Battle Priestess of the death goddess, arrives unexpectedly. But she has not come to break the siege. Instead, she is in pursuit of a necromancer of the evil god of decay. When misfortune after misfortune befalls the beleaguered defenders, Lyram realises the necromancer is hidden within the walls, sabotaging the very defence.

Against the backdrop of clashing gods, Lyram must fight to save himself from the political machinations of his prince, and the dread plans of a necromancer. But as the siege lengthens, he realises the greatest threat may come from another quarter — a woman sworn body and soul to a god tempts him to pay a terrible price.


Wednesday, 20 November 2013

Castle Design and Sieges Poll: I Need Your Help



I've just started writing In the Company of the Dead, an epic fantasy novel for adults, and I've belatedly realised I need to do some research, something I don't usually find I need to do.

See, the story is set in a castle. Nearly the whole story. A small castle. So I think I need to have a very clear visual myself of the setting in order to be able to describe it, because there's not a lot of space here for me to get creative with, and if I make a mistake, that also means not much space to make excuses with.

I had already decided to loosely base the castle on Caerlaverock Castle in Scotland, purely because I stumbled across it and thought it was pretty. It has the advantage of being really defensible, too, which is important since the reason the whole story is set in the castle is because it's under siege. And we want it to be a long siege or, you know, the story would end prematurely...

So here's where I need your help.

Firstly, I've got most of my castle mapped out, but I have some empty space, and I'd like your thoughts on what else should be included. Here's what I've got:
  • Guardrooms
  • Well room
  • Kitchen
  • Servery
  • Bakery
  • Servant's Quarters
  • Banqueting hall
  • Withdrawing room
  • Lords' suites
  • Gatehouse
  • Library
  • Guest rooms

What else do I need? I'm thinking a small barracks, which was noticeably absent from the plans of Caerlaverock Castle, either because it was in the ruined section of the castle, or came under some other heading like 'public rooms' or 'private rooms'. At least, I assume it must have had somewhere for guards to sleep. 

What about stables? My people have horses, but it could either be inconvenient having the horses in the castle during a siege, or a source of food (blargh...). 

Anything else?


The other thing I need your help on is the siege. Caerlaverock Castle was famously defended for 36 hours by 60 men against 3000. Not long, but the fact that such a small number held out for any length of time against such odds is incredible. At least, the attacking king was impressed, and I daresay he was more qualified to judge than I.

So my castle is being attacked by 1000 soldiers. We'll say they have some small siege equipment, but nothing too huge. As you can see, the castle is surrounded by a moat, which is surrounded by a marsh, so the only approach is front on, at the gate. I want the siege to stretch out for some time, but the odds to be bad enough that the attackers will likely fail before help arrives.



Please do contribute any other thoughts in the comments below. I'm also open to suggestions for the name of my castle, as it remains nameless for the time being.

Friday, 28 June 2013

Book Review: Waylander by David Gemmell




The basic story idea of Waylander is like a picture of a Big Mac – perfect, juicy, mouth-watering, and oh so tempting. The book itself, unfortunately, is the sad, squashed reality handed to you in the drive thru.

Waylander is an infamous assassin, whose conscience is touched – literally – by the purity of the priest Dardalion, whom Waylander incidentally saves in pursuit of his stolen horse. Waylander’s walk towards the light would have been more compelling if it had been by conscious choice rather than appearing to be by ‘infection’ with Dardalion’s purity. At the same time, Dardalion is tainted by Waylander’s amorality and abandons his pacifist stance, taking up weapons in defence of the innocent – to the horror of most of his brother priests.

Waylander is approached by the old King of Drenai, and father of the king he murdered, to find and retrieve his fabled ‘Armour of Bronze’. The armour has no special powers, but could serve as a rallying point for Egel, the general leading the failing Drenai army against the invading Vagrian forces. Although there is no particular reason for him to agree, Waylander does so, even though he is assured of almost certain death in the attempt.

While David Gemmell clearly has some understanding of the elements of a good story, his execution into the written word is clumsy at best. There is rarely any sense of setting, and then when there is, it is insufficient for the reader to feel they are present. Many of the characters are poorly defined and indistinguishable from each other. Some minor characters seem to have received more development than they should, while some major characters languished from neglect. Dialogue was short and sharp, with no identifying characteristics to identify the speaker; it suffered from ‘talking heads syndrome’ and the characters were indistinguishable. Some characters act in ways which defy logic or reason, apparently behaving in that way solely because it suited the author. The romance is handled clumsily, and the characters fall into each other’s arms with a suddenness that is unconvincing. In fact, I was more convinced she’d happily cut his throat and never shed a tear.

Some of the most interesting parts of the book are Waylander’s explanation of the nature of fear, and his philosophical attitude towards it, and Dardalion’s exposition on why taking up arms in defence of the innocent is more of a sacrifice than merely allowing himself to be killed for the benefit of no one.

While I was not impressed with the book this time around, I did enjoy it a lot more when I was a teenager, and David Gemmell is amazingly popular, so his books do appeal to a certain audience. If you’re in your teens, or simply enjoy your fantasy straightforward, uncomplicated and limited to a single book, this may still be worth your time.

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